

It makes it much easier to get a sence of how many fires you can expect on a given target of specific tier, per shell that actually lands. Most people would not be interested in rate of fire probability calculated with fire rate, since that is an EXPECTED value, but rather the probability of setting a fire for each shell, as that is the actual value.Īlso, the spreadsheet I linked is simplified. Cool spreadsheet, but what's the point? It's still for ONE shell, not taking rate of fire into account, which above website does for you. You need to copy it before you can edit, this is to protect the document integrity. Use the above to help calculate true fire chance. The french are special but they got a good reload and I enjoy them, even though I would never recommend them as a line to max out first. I think Zao has one of the best cruiser firechances. Germans are quite fun and pretty nasty if played well, the japanese cruisers have nice torps aswell as good guns with unbelievable firechance. Meanwhilst all the notorious big caliber nations are pretty bad at reloading even though they are quite fun. Iam not sure what the US cruiser split will give us and thus they might become what you are looking for. The US has a few good firestarters like saint luis and the cleve, but thats not their main flavour AS OF YET. Later on you get bigger calibre and a radar which is both nice. The reload is not extraordinary in any regard though. But are problably the biggest glasscanons ever thanks to floating citadels. Mainly because they get some of the most ridiculous fire chances (looking at the Molotov intensifies).

Well Soviet cruisers are problably your best bet for starting fires.
